He began playing in 2000 and joined the architect team in 2002. He still carries around a Power Rangers lunch box.Įdward Marks, unlike the other architects, never had a chance to play Castle Infinity when it was still operated by Starwave. Children simultaneously adore and fear him. Greg is responsible for the majority of the new art (including this site) and likes to brand himself as "Lead Level Design" when discussing Castle Infinity with others. He started playing around the same time he began sporting a Power Rangers lunch box. Greg Kumparak's been around Castle Infinity longer than he wishes to disclose. in Computer Information Science with a goal of becoming a systems/network administrator, and currently works as an analyst for a multinational media information company.ĭavid Estes is possibly insane due to being a mad scientistĭavid Estes is glad that this intruder chose to invade his wheat fieldĭavid Estes is well known throughout the community for his soccer talentsĭavid Estes is the new assistant provost for teachingĭavid Estes is president of the lutheran child and family services of illinoisĭavid Estes is one of the owners of pacific northwest distributing (Have you ever noticed you can't hack connect.dat? That's because he did it first.) Outside C8, John is working towards his B.S.
![infinity the game creators infinity the game creators](https://www.fenews.co.uk/wp-content/uploads/2020/10/race_to_infinity1.jpg)
John Cantu joined the Castle Infinity staff in 2000 and does assorted administrative tasks. He is the game's and the corporation's administrator, but besides that, he designs some algorithms and codes some of the utilities we use. Quitt, who came into his position of Benevolent Dictator by virtue of the fact that he went dumpster diving when Castle Infinity's creators (Starwave) decided there was No Commercial Potential for the game, and threw out the baby with the bath (servers and all). We range in age from 15 to 53, and spend minutes to hours a day working on Castle Infinity. We're also all volunteers who were originally players, and who love Castle Infinity and want to see it fulfill its potential. Who are we? Well, for one thing, we're a public-benefit, not-for-profit, California corporation. The original server would be very outdated by now, though.) (And to answer your other question - sorry, to my knowledge we've already given away or tossed any server hardware we didnt need.
#Infinity the game creators software#
Sadly, the software still hates us.īasically, our hardware rocks - its the software side that's killin us. Of course, we got around all that eventualy. The software/db stuff that is required for the interconnectivity of the game and the website is rather hateful, and required some INCREDIBLY specific stuff. We have upgraded from that server, which actually required quite a bit of work. The rest of the server was either trashed, far too out of date to use, or just over all crud. The main reason we needed the server was for the server/db software that (luckily) was on the hard disc itself. If that's the case, please ignore it and hit me with a stick or something. On that note, and for that same reason, this entire post could be completely wrong. Unfortunately, this is one of the topic's i'm not incredibly well informed about. Uncountable heartfelt thanks to all at Slashdot for running this story. Welcome to the fruition of our noble quest. Think you can help out in any way? Contact us. Due to this, we're ALWAYS looking for a talented hand. We're constantly working on ways to make Castle Infinity feel much more "modern", giving it features to make it compare to the MMOGgs of today's standard. Theres a lot of work to be done, but trust me - we're trying as hard as we can. We're up, we're running, and we're ready to dump as much cold water on our server as it takes to keep it from melting. Months of server woes, countless bug fixes, and an unimaginable amount of stress on each and every member of the team.
#Infinity the game creators free#
(Thanks Kevin!)įor the past few years, we've spent a large portion of our free time on rebuilding Castle Infinity.
![infinity the game creators infinity the game creators](https://p.calameoassets.com/140327091637-69115755fe0265916f729edf7ec5c21b/p1.jpg)
![infinity the game creators infinity the game creators](https://blog.uptodown.com/wp-content/uploads/battle-breakers-screenshot-2.jpg)
With a bit of good timing, and maybe a liiiiittle bit of fast driving, we got our hands on the server and a large portion of important data.
![infinity the game creators infinity the game creators](https://miro.medium.com/max/1400/0*PDlaHCOx8tp7d37l.jpg)
That was until we realized that Castle Infinity had been thrown away. The blow of signing on to see "Sorry, we're closing down until further notice" hit some of us quite a few times. Each and every time, Castle Infinity was closed down. Sure, company after company brought it up for 2-3 months, but it was only a tease. After being transferred from company to company, it was eventually forgotten by all except for the original players. It grew a rather large fan base, which simply wasn't big enough to outweigh the cost of running it. I've been playing Castle Infinity since a very young age, and have volunteered on the game for quite a few years.Ĭastle Infinity was developed around 1995/96 by Starwave. I hope I'm not doing the rest of the team a disservice by attempting to speak for them. My name is Greg "Devil Dog" Kumparak, and I'm an Architect of Infinity.